Artesian Media
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Let us create a tailored training program for you

This game, and our desire to share it with others, is an experiment in “Freemium.” 

We'll be completely Web 2.0 transparent here: We’re giving away the step-by-step process for this great MobileQuest, but once in a while we do appreciate a little analog compensation for our consulting and training services.

We're happy to share this game and we hope you will use it to get players laughing, learning, and collaborating (like we said, our players exceeded all our expectations). 

That said, if you want to hire us to create a more advanced game, or one that is more tailored to your audience (perhaps involving paid sponsors or local advertisers) , please call us at 323-935-0115 or drop us an email (see our contact page).

Thank you, thank you, thank you,

Dave & Janine

Step-by-step Instructions to Create a Great Mobile Gaming User Experience

We really encourage you to make this game your own and to expand on it in ways we haven't thought of (please email us your results). If you still want to know more about our game, here's a quick review of exactly how we did what we did:

  1. In his presentation, Dave did a demo and taught everyone how to use Posterous to send photos from their cell phones to get them started. He also gave out the address he created on the site so they'd have it for the game (Set up your own account at www.posterous.com)
  2. When students made their first post, Janine sent an email with a simple
    “Congrats, you’re on your way” message. Be sure you tell your student/players to include their email addresses with their posts.
  3. Dave gave out the first real clue at the end of his presentation -- "Go to the conference room next to the ONA sign-in desk" -- and told players they had the next half hour to follow clues. Before he started his presentation, Dave had taped up a hand-written sign in the ONA office that explained the basic framework of the game, and directed the players to access the Twitter account of “moose_inator" for the next clue.
  4. On Twitter, we posted a photo (using the TwitPic service) of the pool on the hotel’s 16th floor with Bullwinkle Photoshopped in. We told the players that they had to go to the pool, take their own picture of it, and email it to  Posterous to get their next clue
  5. When their pool pics were posted with their email address, Janine sent them an email message with a link to the Flickr account we'd created for the Moosinator.
  6. On the Flickr account, they found the video of the little moose chasing a maid down the hotel hallway.
  7. The last 10 seconds of the video (they had to watch the whole thing) included text with the Facebook URL for the Moosinator page, which they then had to access from their mobile phones.
  8. The Moosinator's Facebook page included the final clue -- a photo of the Cityscape bar, again with Bullwinkle mingling with the ONA crowds that had partied there on the first night of the conference.
  9. When we learned the bar was closed, we just emailed, Twittered, and generally put out the word to meet in the lobby.

How to create your own mobile training game

    1. How to prepare for location-sensitive mobile training program (this page includes all of the web sites we used)

    2. Back to first page and keys to success